Material : Snowy Mountain Range
While I was studying some Designer nodes, it occurred to me how similar the bevel node looked to real-world height maps of mountains, so I decided to use this as a base and work on creating believable erosion. I also created trees using an incredibly small scattered pattern, in hopes that when used on a subdivided mesh the triangles poking out would recreate the look of the pointed trees.
Created 2.16.24